Sketchnotes are visual notes created from a mix of handwriting, drawings, shapes and visual elements like arrows, boxes or lines.

Used to

  • reduce note taking time
  • sketchnotes require active processing when listening and learning
  • engage the whole mind (dual coding theory visual and verbal mode)
  • Sunni Brown Ted Talk on “The Doodle Revolution”
  • Videos to use with students from Verbal to Visual

Image result for sketchnoting



Playing with and learning about today for math graphing. I am making many connections between this tool and using Kahoot, and SMART Response tools because it is a fun, collaborative learning tool.  Great resource for math, exit slips, recording student data and info.

  • assess students annonymously
  • survey students
  • offer a series of questions and monitor progress
  • pause all student work at once
  • control/set up how far learners can go in the lesson ie) stop whole group to converse, review or ask questions. Have a conversation about student comments made on each questions/activity.
  •  Polygraph– game using/developing process of elimination via questioning skills. Much like the game of Guess Who and played with a partner. There are polygraphs for lines, graphs, quadrants, cats, beetles etc. Gives students a reason to use math vocabulary in a positive way… for a reason.
  • Scavenger Hunt– helps build calculator skills
  • Desmosbank– teacher created respository of activities.  (
  • 13 principles of activity creation
  • Battleship